One Campaign, Many Clubhouses
Because You Don’t Need A Purpose-Built Product To Link Worlds
Last Saturday, Ross at Mythic Mountains made this Note:
I remind all of you other Clubhouses that the Tower Campaign is free to transit to and from, given the capacity to do so, such as:
Friendly contact with a like-minded NPC on the Isle (e.g. Lady Lalah)
Use of magics such as Plane Shift
Use of items such as the Mirror of Mental Prowess
Intervention of cosmic powers
We have guns, cannon, and explosives. We have automata, Red Mages, Blue Mages, and very scary Halflings. We have chocobos. We have threats to thwart, and lands up for conquest, for those willing and able to face them and take them.
And you lot have plenty out there ready to trade in turn.
The Tower needs more delvers and adventurers. Not getting enough action where your man is? Put in an order, stating that you’re putting up a banner with a sign/color as shown below corresponding to your Alignment; then tell me privately, and I’ll have the corresponding NPC contact your man to bring you over.
And if you’re seriously ambitious, feel free to establish permanently links from your campaign to the Isle of the Tower; the Dwarves would love it if someone could help expand their industrial economy, and they are not the only group with opportunities for the ambitious.
You should want to get into this habit now, as this is the next step towards fulfilling the full potential of the hobby: turning individual Clubhouses into local theaters of an over-arching Campaign.
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